Monthly Archives: November 2011

Crafting

Today we have another BIG release – Crafting. Here is how it works. First you need to find a recipe. Recipes are currently of three different types: Alchemy – mainly for potions Handcraft – to improve an existing item and … Continue reading

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Updates on the map

I updated the over all map. From now all maps areas as Snow Cave #1 – #6 are shown as separated point on the map. I’ll add soon minimap for each of the area so you can see in more … Continue reading

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Small fixes

Today we have small fixes and improvements: 1) Major update on the potions – you can now drink few potions of same level and the number of use will be summarized. So if you have Potion of Sharp Sword that … Continue reading

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New features on Spells

Today we have here some update on the spells: 1) When you drink more than one potion, you will see all the active spells at the right list. 2) The effect of the spell on the character’s stats is visible … Continue reading

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Why the Dungeon Masters will turn into sadists?

I just finished level Caves of Entrails #8 and I’m wondering – why the Dengeon Masters will turn after while into sadists? You don’t know what I mean? Well you will find out once you will come to this level. … Continue reading

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Ability to upgrade items to chracter’s level

Hi everyone, The latest version of LostHero haveĀ a very cool new feature now: you can quickly upgrade/downgrade items to the level of your character. The upgrade will cost you gold and resources multiplied by the number of levels you want … Continue reading

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200 maps!

Today I just created 200th map at the LostHero game!

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New levels – Gloving Caves

I has just added new levels – Gloving Caves (#1-8). You can expect rats and bats. Player level 99-104

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Fixes

Today we have 2 bug fixes: 1) When you kicked out the Mercenary then you lost equipment of the second merc – FIXED 2) The prices after level 100 start to raise with each level like crazy – FIXED

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LostHero Pages at Google+

We are just opening the LostHero Pages at GooglePlus.

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